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The Graveyard - Products No Longer Supported => Routers / COVR => DGL-4500 => Topic started by: Sulayer on February 11, 2010, 04:57:58 PM

Title: Xbox 360 Port forwarding
Post by: Sulayer on February 11, 2010, 04:57:58 PM
OK i check today at  portforward.com and it say this for port forward for xbox. 3074, 88, 80, 53. Now why does dlink has 3074 and 88. I'm confuse  ???.
Title: Re: Xbox 360 Port forwarding
Post by: Infiniti0419 on February 11, 2010, 07:17:13 PM
Go to the sticky at the top of the page buy furrynutz, his settings work great and they just open ports 3074, and 88.
Title: Re: Xbox 360 Port forwarding
Post by: FurryNutz on February 12, 2010, 07:21:16 AM
 ;) DGL-4500 Gaming and Gamefuel for XBL (http://forums.dlink.com/index.php?topic=10435.0)
Title: Re: Xbox 360 Port forwarding
Post by: Beeder on February 19, 2010, 05:58:43 PM
I'm curious...why are you using port forwarding?  Do you have Universal Plug-N-Play (UPNP) turned off for some reason?  You don't need to do any configuration changes for this.  I have two Xbox 360s connected, and if I did port forwarding to one of the two, the other one wouldn't work. UPNP takes care of it.
Title: Re: Xbox 360 Port forwarding
Post by: Sulayer on March 17, 2010, 09:44:17 AM
OK so don't use port forward then. Why does furry use portforward if Upnp works.
Title: Re: Xbox 360 Port forwarding
Post by: FurryNutz on March 17, 2010, 10:02:06 AM
Please review the Gaming and Gamefuel sticky, it's been updated now.
DGL-4500 Gaming and Gamefuel for XBL. (http://forums.dlink.com/index.php?topic=10435.0)
Title: Re: Xbox 360 Port forwarding
Post by: zippoking on March 17, 2010, 10:32:15 AM
So why are there any port forwarding settings available for consoles?  Would those only be useful for routers that don't have UPnP?
Title: Re: Xbox 360 Port forwarding
Post by: FurryNutz on March 17, 2010, 10:36:44 AM
I think this is because gaming consoles aren't connecting as hosts, they always connect to a host server like XBL or PS servers to get there information from. Yes you can host a game however your still a client connecting to the host gaming servers as a client, and not an actual host server using your gaming console. Thus you don't need any port forwarding. Now if you were to use a PC to game with and the game had hosting abilities and you wanted others to connect to your Host PC so you could all game, then Ya, then Gaming and port forwarding could be used.
Title: Re: Xbox 360 Port forwarding
Post by: zippoking on March 17, 2010, 11:42:46 AM
Well I mean why does a site like portforwarding.com post what to do specifically for a router/game combo, even for a console.  For instance:

http://portforward.com/english/routers/port_forwarding/Dlink/DGL-4500/PS3_Call_of_Duty_-_Modern_Warfare_2.htm
Title: Re: Xbox 360 Port forwarding
Post by: FurryNutz on March 17, 2010, 11:59:53 AM
I see that they are referring to the PS console. There could be differences between XBL and PS consoles that PS servers or PS games like the PS version of MW2 that require these settings. Maybe PS servers allow there consoles to host and act like host servers. I'm not familiar with them as I don't have one. Just thinking about XBL, and the games I've played there, seems like MS and XBL want to maintain the Host servers and may not allow there game consoles to act as actual hosts. Comes down the marketing and the money. Why would you provide a service then let others do the hosting if your making money. I guess if uPNP is enabled then using Gaming or Port Forwarding for this router could make it redundant and introduce issues. My buddy had told me that with his 3 consoles on his router that he noticed that his console had troubles signing into XBL but the others didn't. His was set up in Gaming with the XBL setting. I had him remove that and he hasn't had any issues signing in or playing games on XBL while the others are online as well. My 2 cents.

Would be interesting to actually find out from MS and PS on what they need or require or if they have any info on how routers and game consoles connect to there servers, if port forwarding is needed or not?  ???
Title: Re: Xbox 360 Port forwarding
Post by: zippoking on March 17, 2010, 12:35:34 PM
Well I know you have to be connected to the playstation network for PS3 for any online gaming.  I also know that the servers they use are out sourced to another company, which was evident when MW2 first came out and they didn't have capacity for all the gamers.  I also know from experience that in certain games like that, if the host disconnects the game can end, but I guess that doesn't mean they are hosting everything going on.  But regardless of all that, this site also shows what to do for XBOX360, for instance:

http://portforward.com/english/routers/port_forwarding/Dlink/DGL-4500/XBOX360_Call_of_Duty_-_Modern_Warfare_2.htm

So why would they do that if its pointless?
Title: Re: Xbox 360 Port forwarding
Post by: FurryNutz on March 17, 2010, 12:53:38 PM
Well Its nice to know they are covering the bases. I can only presume that who ever wrote that up, could have been in the same boat I was when researching the settings after I got this router. I found the same settings for (1) xbox. Thus I presumed that this was needed and required for the router and xbox to work well when gaming. I never found any information for settings for households with 2 more more gaming consoles. As time has pasted and learning from my buddy with multiple consoles and now that I have just bought my 2nd one. I wonder if some of this information they post can be out of date or at least some what mis-leading to the point that this information was based on using 1 gaming console and not multiples of 2 or more. Yes, when I only had one, did use the gaming settings and it worked fine. So I suppose that this information could work ok for 1 console, however since hearing about my buddies issues with his 3, seems like were finding that Gaming and port forwarding isn't really needed for consoles, at least XBL. I think they are needed for PC's however.
Title: Re: Xbox 360 Port forwarding
Post by: zippoking on March 17, 2010, 01:09:54 PM
So what would you do if you have multiple computers trying to play the same computer game, just can't rely on port forwarding as an option?
Title: Re: Xbox 360 Port forwarding
Post by: FurryNutz on March 17, 2010, 01:22:52 PM
Are you talking multiple computers or consoles? If computers, then you should be able to use port forwarding to any of the computers you set up as static IPs and set each one up for the port you need forwarded. I have multiple PCs on my network and i have my server set up for a couple of applications it uses with port forwarding and my main PC has XBL since I play Halo2 for PC here and there and Diablo. I've hosted Diablo games before and had to enable port forwarding on occasion when I host the game.
Title: Re: Xbox 360 Port forwarding
Post by: zippoking on March 17, 2010, 01:30:13 PM
I mean for the same game.  Say you have 2 computers and want to port forward for both of them for the same game at the same time, 2 people playing.  Can you do that hence for 2 static IP addresses?
Title: Re: Xbox 360 Port forwarding
Post by: FurryNutz on March 17, 2010, 01:38:08 PM
I suppose it would depend on who's hosting. If you have 2 PCs that are playing the same game, which one will be doing the hosting and which one will be connecting as the client. Reason of setting static IPs on devices is that if the IP address changes when using DHCP, and you set an IP address in the router for say, gaming or GameFuel, that setting becomes broke if the address changes, until you correct the IP address. Using Static IP addresses prevents any change in addressing. You know that each device has it's own address that never changes.
Title: Re: Xbox 360 Port forwarding
Post by: bryants1 on March 18, 2010, 12:13:44 PM
So what would you do if you have multiple computers trying to play the same computer game, just can't rely on port forwarding as an option?
For two Xboxes, you would use port triggering versus port forwarding. On the 4500, that's the same as Advanced\Special Applications.

To answer the poster's original question, port 53 is used by DNS (which all devices use), and port 80 is for http.
Title: Re: Xbox 360 Port forwarding
Post by: Beeder on March 19, 2010, 12:56:59 PM
I mean for the same game.  Say you have 2 computers and want to port forward for both of them for the same game at the same time, 2 people playing.  Can you do that hence for 2 static IP addresses?

Only UPnP can take care of this.  Port forwarding forwards ALL of the traffic for that particular port to ONE computer (IP address).  Same story for DMZ (except ALL unsolicited incoming port traffic goes to ONE address).
Title: Re: Xbox 360 Port forwarding
Post by: vlj9r on March 19, 2010, 04:11:16 PM
I enabled uPNP and I'm not having any problems with my 2 360s online at the same time.  Both 360s network configurations are set to automatic.

jr
Title: Re: Xbox 360 Port forwarding
Post by: Trikein on March 20, 2010, 07:47:58 PM
Yes, you can. Any port forwarding has to be done to a static, or atleast reserved, IP. Thats Static in the LAN, and not to be confused with a static in the WAN (from your ISP).

192.168.0.1 > Basic > Network Settings.

Scroll down to the bottom and click on the little "Edit" icon next to each IP you want to forward to. It will show up in the "Add DHCP Reserveration" box above. Name it as you wish, and pick any IP from 192.168.0.100 to 192.168.0.199 (By default). Save and then Save settings and reboot. Then

192.168.0.1 > Advanced > Gaming

Now to the right of "IP address" there should be a drop down with which ever IP addresses you "named". Just create the same forwarding rule for each device you wish.

As for why port forward is needed if you have UPnP is somewhat complicated. Think of UPnP as a traffic light, and port forwarding as a overpass. Both direct traffic, but one has the risk of delaying traffic because of the delay inherent in the system. You probably know this all too well. When traffic picks up, UPnP can be a bottleneck.