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Author Topic: wii port numbers  (Read 28578 times)

gamejockey

  • Guest
Re: wii port numbers
« Reply #15 on: October 31, 2008, 09:36:12 AM »

I just want my wii to run as fast and smoothly as possible.The port numbers I have were given by nintendo so I figure it should be fine.I just want to know how to use my gamefuel option now to give it priority
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Wal_

  • Product Managment
  • Level 3 Member
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  • Posts: 105
Re: wii port numbers
« Reply #16 on: October 31, 2008, 01:42:28 PM »

I just want my wii to run as fast and smoothly as possible.The port numbers I have were given by nintendo so I figure it should be fine.I just want to know how to use my gamefuel option now to give it priority

Take a look at this.

http://support.dlink.com/faq/view.asp?prod_id=1998&question=DGL-4100%20/%20DGL-4300%20/%20DGL-4500

but before you do, Lycan brings up a good point. You should set a DHCP reservation rule for you Wii. This will ensure that your DGL-4500 is providing the same internal IP address every time you turn on your Wii.

;et me know if you need further information.
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The production of too many useful things results in too many useless people.

Lycan

  • Administrator
  • Level 15 Member
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  • Posts: 5335
Re: wii port numbers
« Reply #17 on: October 31, 2008, 03:11:57 PM »

A better point is why are you manually port forwarding for a UPnP enabled devce?
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Wal_

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  • Level 3 Member
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  • Posts: 105
Re: wii port numbers
« Reply #18 on: October 31, 2008, 03:24:59 PM »

Take a look at this.

http://support.dlink.com/faq/view.asp?prod_id=1998&question=DGL-4100%20/%20DGL-4300%20/%20DGL-4500

but before you do, Lycan brings up a good point. You should set a DHCP reservation rule for you Wii. This will ensure that your DGL-4500 is providing the same internal IP address every time you turn on your Wii.

;et me know if you need further information.

Yeah, srsly, why are you manually port forwarding for a UPnP enabled devce?  :-[ ;D
« Last Edit: October 31, 2008, 03:27:03 PM by Wal_ »
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The production of too many useful things results in too many useless people.

gamejockey

  • Guest
Re: wii port numbers
« Reply #19 on: October 31, 2008, 08:09:28 PM »

sorry kinda new to all this.Whats does UPnP mean?Is it bad to port forward a UPnP device?Nintendo tech support said it will help run online games faster.
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gamejockey

  • Guest
Re: wii port numbers
« Reply #20 on: November 02, 2008, 10:52:39 AM »

ok i have everything setup,i just need to know how to get more than 1 tcp port number in remote port range?i have 6 different tcp port numbers to input
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Lycan

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  • Level 15 Member
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  • Posts: 5335
Re: wii port numbers
« Reply #21 on: November 03, 2008, 09:10:08 AM »

LOL, no it will not help games run faster.
Either they will connect or the will not.
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gamejockey

  • Guest
Re: wii port numbers
« Reply #22 on: November 03, 2008, 03:11:34 PM »

ok so I'm sorry but putting the wii to nat2 doesn't help?correct?If so I just need help working my gamefuel to wii
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gamejockey

  • Guest
Re: wii port numbers
« Reply #23 on: November 04, 2008, 11:07:55 AM »

do i input the port numbers into gamefuel?
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Lycan

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  • Level 15 Member
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  • Posts: 5335
Re: wii port numbers
« Reply #24 on: November 04, 2008, 03:03:40 PM »

yes, here's an FAQ on gamefuel (QoS).

This should help

http://support.dlink.com/faq/view.asp?prod_id=1998&question=DGL-4100%20/%20DGL-4300%20/%20DGL-4500
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gamejockey

  • Guest
Re: wii port numbers
« Reply #25 on: November 04, 2008, 04:48:46 PM »

so say i have 6 different ports to input.Do I have to put in each port in destination port range as seperate rules?as in if i have a port # 645 would i type it in like this= destination port range: 645 to 645  and make priority 1 then save that rule and input another port the same way with the same priority
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gamejockey

  • Guest
Re: wii port numbers
« Reply #26 on: November 05, 2008, 04:39:53 PM »

correct?
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shpankey

  • Guest
Re: wii port numbers
« Reply #27 on: December 02, 2008, 01:31:20 PM »

Why are you forwarding ports to your Wii? UPnP should handle that no problem, forwarding ports to a given IP address does not ensure that the Wii will pull that same address on next boot.
Are you having a specific error?

It will if he's using a static IP or DHCP reservation though. I use DHCP reservation and all my devices always pull the exact same IP everytime.
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LaneLander

  • Level 2 Member
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  • Posts: 39
Re: wii port numbers
« Reply #28 on: December 02, 2008, 01:53:01 PM »

I think you missed his point.  The Wii us a UPNP device you should not need to forward ports, only enable UPNP.  if you want to run the QOS then do that.
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shpankey

  • Guest
Re: wii port numbers
« Reply #29 on: December 02, 2008, 06:32:16 PM »

sorry, i see he replied saying the same thing later in the thread. my post above is just redundant info, ignore it. :)
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