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Author Topic: PS3 & voip adapter, ICMP type 3 & 11 , incoming & outgoing ports blocked as well  (Read 10625 times)

Nicole Smith

  • Level 2 Member
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  • Posts: 31

Hi, everyone i finally got all my 5 DGL-4500 working thanks to everyone here, who help out. im really thankful from the bottom of my heart.

There is a problem that ive noticed, when a costumer comes into my store and when they try to play call of duty 4 on Playstation 3. i receive lots of logs, blocking incoming and outgoing ports. whether its TCP or UDP. also i get some IMCP type 3 & ICMP type 11 packets that are being blocked.

this is what i have done, i went to firewall settings and disabled SPI and have enabled TCP & UDP to ENDPOINT INDEPENDENT. when i do this, all of a sudden i get lots of logs from my vonage voip PAP2 adapter and from my Playstation witch are both set with a DHCP reservation.


these are some of the logs files i get over 200 logs in less than 20 mints .
--------------------------------------------------------------------------
Priority   Time   Message
[INFO]   Thu Dec 18 13:16:25 2008   Blocked incoming UDP packet from 189.151.109.121:26023 to 200.88.74.39:44425
[INFO]   Thu Dec 18 13:16:24 2008   Blocked outgoing ICMP packet (ICMP type 3) from 192.168.0.101 to 98.112.91.62
[INFO]   Thu Dec 18 13:16:23 2008   Blocked outgoing ICMP packet (ICMP type 3) from 192.168.0.101 to 71.49.209.24
[INFO]   Thu Dec 18 13:16:23 2008   Blocked incoming UDP packet from 78.162.194.44:10124 to 200.88.74.39:44425
[INFO]   Thu Dec 18 13:16:22 2008   Blocked incoming UDP packet from 190.233.84.138:22116 to 200.88.74.39:44425
[INFO]   Thu Dec 18 13:16:20 2008   Blocked incoming UDP packet from 80.103.73.161:60361 to 200.88.74.39:44425
[INFO]   Thu Dec 18 13:16:20 2008   Blocked outgoing ICMP packet (ICMP type 3) from 192.168.0.101 to 190.48.221.32
[INFO]   Thu Dec 18 13:16:20 2008   Blocked outgoing ICMP packet (ICMP type 3) from 192.168.0.101 to 189.144.91.119
[INFO]   Thu Dec 18 13:16:20 2008   Blocked outgoing ICMP packet (ICMP type 3) from 192.168.0.101 to 190.55.117.193
[INFO]   Thu Dec 18 13:16:19 2008   Blocked incoming UDP packet from 118.100.119.200:29837 to 200.88.74.39:44425
[INFO]   Thu Dec 18 13:16:18 2008   Blocked incoming UDP packet from 190.74.42.171:39816 to 200.88.74.39:44425
[INFO]   Thu Dec 18 13:16:18 2008   Blocked outgoing ICMP packet (ICMP type 3) from 192.168.0.101 to 201.143.29.191   

-----------------------------------------------------------------------------------------------------

as you can see its giving me ICMP type 3, and blocking lots of UDP & TCP ports.

what i did, was enabled SPI , and turn back on endpoint filtering as it was for UDP is set to Address restricted & for TCP is set to port & address restricted as default.

after i do this i only get a few ICMP type 3, and a few blocked UDP & TCP.


My question is i thought if i disabled SPI, and set the TCP & UDP to Endpoint Independent. i thought that i would stop getting the ICMP type 3 ICMP type 11 and would stop blocking some of the TCP & UDP ports.


Everytime a customer comes into my store, the first thing that they do is host a Call of duty 4 game on ps3,  i have opened all the port that work with Playstation Network and Call of Duty 4, but there is a problem, when they host a call of duty 4 game, its cool. but when they turn the mic on, everyone gets disconnected from the game. when they are hosting.

P.S

Ive heard lots of people having trouble with the PS3 and Hosting a game, that when people turn on the Mic , they loose connection.

is there a way, so i can stop receiving ICMP type 3 & ICMP type 11, and also TCP & UDP blocked ports, i thought if i disabled SPI and have TCP & UDP to endpoint independent it would help, but it only makes things worse.

ive also tried turning off, the UPNP on PS3, and just forwarding the ports, but the problem still happens.

ive also tried putting the PS3 and DMZ, but that doesn't work.


My goal is that when a customer comes to my store, and they host a game of call of duty 4 on the PS3, that they don't get disconnected when they turn on their blue tooth mic, or headset..  also that the router doesn't block ICMP packets or TCP or UDP ports . to my vonage phone adapter.   


Today one of my clients tried it with a wired connection, and it worked. but i can't have a wired connection because it would ruin my setup at the store business, i need it to stay via wireless without  disconnecting when people host a match in call of duty 4.

can someone help me out here, and tell me whats the work around.

thank you in advanced and god bless. 
Logged

funchords

  • Level 3 Member
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  • Posts: 296

Is anything in the DMZ when these things are happening? 

Can you give a capture of the ICMP 11?

Does this only happen if the headset is wireless?
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Nicole Smith

  • Level 2 Member
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  • Posts: 31

no its not in DMZ, i tried DMZ and it still looses connection when , we connect i wireless or wired headset to the PS3. 
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anon

  • Level 3 Member
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  • Posts: 263

This is something many have had to deal with since f/w 1.12 came out. It along with 1.13 and 1.15 don't seem to like the ps3 and ps2 way of connecting to the net. CoD4 does seem to have it bad from most of the games i've tried/played. Have you tried opening the ports for help with mic/video?

The dgl 4500 i have was such a bad..s till f/w1.12.

All i can hope for is more people to come and post here about it.

I've pretty much tried all of which you and others have suggested. Now i'm being told this is all Sony's fault...right. Give Sony and call and it's pretty much a router modem issues as they see it. Try another router...oh problems gone. Only problem that router is not mine.
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Nicole Smith

  • Level 2 Member
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  • Posts: 31

Correct i seem to try other routers and they all work well, the only problem is with the DGL-4500 .
yest ive tried all the ports and nothings works, when its wireless. only wired.

i hope someone has found a way around this.
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funchords

  • Level 3 Member
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  • Posts: 296

no its not in DMZ, i tried DMZ and it still looses connection when , we connect i wireless or wired headset to the PS3. 
I'm not suggesting the DMZ as a solution, merely as an explanation of the ICMP 3's (incoming packets to a closed port generates an outgoing ICMP 3 in reply).
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Nicole Smith

  • Level 2 Member
  • **
  • Posts: 31

ok thanks for trying to help, its the though that counts


I'm not suggesting the DMZ as a solution, merely as an explanation of the ICMP 3's (incoming packets to a closed port generates an outgoing ICMP 3 in reply).
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