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Author Topic: COD Black Ops, Xbox 360 issue  (Read 7736 times)

redmercury

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COD Black Ops, Xbox 360 issue
« on: February 27, 2011, 08:22:27 PM »

I've been playing Black Ops in the 360 and noticed something. When you enter into multiplayer from the main menu, you go into options and go into System Info, it says NAT TYPE: OPEN, and also BANDWIDTH: in Kbps. When hooked up to the 4500 it usually shows for BANDWIDTH a value between 550 - 700 Kbps, when hooked to the modem it shows a value of @ 2000 Kbps. I have followed all the guides to the letter with no change. What's going on?  My specs are, connection is cable, modem is a Motorola SB5101, and the router has FW 1.01.
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FurryNutz

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Re: COD Black Ops, Xbox 360 issue
« Reply #1 on: March 02, 2011, 10:59:02 AM »

Can you post a capture of your Game fule rules and options?
What other options do you have set up in the router?
Are you wired or wireless when gaming?

Are you using static reserved IP addresses or DHCP addressing in the router?
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LookIntoMyEyees

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Re: COD Black Ops, Xbox 360 issue
« Reply #2 on: March 08, 2011, 04:58:56 PM »

Have you ever tried or thought of asking yourself "maybe it isn’t my router, it’s my sh*tbox360. One solution I got for you buddy is step you game up, Ps3, it only does everything. I kid I kid, but seriously......

Fact:
http://tinyurl.com/y3m4593

Sorry for posting a post that is not contributing to a solution but FurryNutz got you covered.

--
Chris
« Last Edit: March 08, 2011, 05:07:49 PM by LookIntoMyEyees »
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Did I Help? If So, Say So! ShHHhh!, Just LookIntoMyEyees! No one is perfect, we all make mistakes.

FurryNutz

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Re: COD Black Ops, Xbox 360 issue
« Reply #3 on: March 08, 2011, 06:42:08 PM »

Bad Boy!!!  >:(
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zariaman

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Re: COD Black Ops, Xbox 360 issue
« Reply #4 on: March 10, 2011, 08:29:12 AM »

I've been playing Black Ops in the 360 and noticed something. When you enter into multiplayer from the main menu, you go into options and go into System Info, it says NAT TYPE: OPEN, and also BANDWIDTH: in Kbps. When hooked up to the 4500 it usually shows for BANDWIDTH a value between 550 - 700 Kbps, when hooked to the modem it shows a value of @ 2000 Kbps. I have followed all the guides to the letter with no change. What's going on?  My specs are, connection is cable, modem is a Motorola SB5101, and the router has FW 1.01.

redmercury, what is your advertised connection speed of your ISP? 


For xbox live/black ops the Kbps in the options menu is the speed/connection test that treyarch does to match you up with other players of similar pings and bandwidth.  The test is performed right after you click on Multiplayer in the game menu.   In MW2 and older COD games it would run this ping/bandwidth test every time before a match slowing down match making time. 
The number you see is the upload speed of your connection to xbox live, I believe it will not show a value higher then 10,000 Kbps, aprox 10megs a sec.  A number of 10000 Kbps almost guarantees you being host.  Being host in most cases gives you host advantage by registering your hits quicker then the other plays, no lag because same server is taking place on your machine.  This was the case till black ops., treyarch has not added host disadvantage by lagging the host by 20ms and averaging the host ping to the average of the other players.

This all being said, my ISP speed is 50meg down / 2 meg up; Rogers Canada, crap for gaming because upload speed is what matters for hosting.  When I connect I get a Kbps of 1,500.  I have played around with the 4500 game fuel settings and have noticed if I place a lower value in my rules lets say 500 Kbps I see the same value in the option menu in BlackOps.  I have also been successful in getting a higher value 6,000 Kbps in BlackOps by starting a torrent up/download.  I think this happens because Rogers ISP just launched something called speed boost which grabs more bandwidth for the first 10 megs of data.  I believe they did this to stop all those calls customers make right after they do a speed test.

The 4500 router is a great router it just needs some tuning through game fuel settings.  You should be able to get 2000 Kbps no problem.  I think you should upgrade the firmware and set up the game fuel settings from scratch.

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FurryNutz

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Re: COD Black Ops, Xbox 360 issue
« Reply #5 on: March 10, 2011, 09:22:31 AM »

Zariaman's info is good. However I would not update until you have fully tested and configured the router as best as you can first before updating. Updating FW will probably not help in this case. Keep what you have loaded until you fully configure and test everything out. I recommend FW updates as a last resort option unless you notice something isn't really working or you do encounter other problems. I have a buddy in IN. He's still using v1.01 FW and his router is working well using the gamefuel settings.
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zariaman

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Re: COD Black Ops, Xbox 360 issue
« Reply #6 on: March 10, 2011, 10:20:30 AM »

Zariaman's info is good. However I would not update until you have fully tested and configured the router as best as you can first before updating. Updating FW will probably not help in this case. Keep what you have loaded until you fully configure and test everything out. I recommend FW updates as a last resort option unless you notice something isn't really working or you do encounter other problems. I have a buddy in IN. He's still using v1.01 FW and his router is working well using the gamefuel settings.

I under about the firmware upgrade and agree, it is not like other firmware upgrade were you get more features and functions.  If its working do not mess around with it.

I like that redmercury brought this issue up; I use the xboxlive/BO Kbps bandwidth results as a baseline to test out various settings in Game Fuel, for example when I change the priority of my xbox's IP address to a higher number I can actually see lower numbers.
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FurryNutz

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Re: COD Black Ops, Xbox 360 issue
« Reply #7 on: March 10, 2011, 10:33:17 AM »

And thats how the priority numbers work...the higher the number in value the slower, theoretically, the bandwidth would be.

I would also test this out with and with out other devices online at the same time. the priority will dictate on what device gets the traffic bandwidth. Now if you have say PCs that are not set in Gamefuel, then obviously the priorities will not matter, as they will get full band width regardless I think. I've been noticing this on my system. If my roomie is on Youtube and I'm gaming, I notice that sometimes I see lag while gaming. I'm going to test this out and add his PC to the Gamefuel rule and set the priority value to 100 or 200 and see if there is any change.
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