Ok so dlink talked me through doin the ports. I got the ones from PlayStation which gave me the tcp and udp ports needed. I did those in port forwarding, the ports i got from call of duty were just one set so they told me to put those ports in virtual server since i didnt have both tcp and udp separate . Now most of the ports needed were already saved in the port forwarding which i separated with , and if i tried typing ports that were used ther it said they conflict . So is it fine since those were input already with the PlayStation ports ? There was one that wasnt a PlayStation port 1935 so i could save that one in virtual server . Not to sure if that fixed the issue where i couldnt get in multiplayer ill find out soon. Also i changed all other devices priority to 200 so ill find out soon if that fixed the lag also. hopefully i got the ports right
You can't have ports forwarded through virtual server and through port forwarding.
Ideally, if you are hosting games, you want to have the ports forwarded through virtual server.
Port forwarding is better for computer applications or if you aren't hosting.
Also we have the router set so only mac address added can access Internet , the setting allow these mac address listed to have access is still there just wondering if something else could have got changed that would let people get access i think some people live here are getting on that shouldn't be
You could monitor the status page and DHCP Reservation page as that has a list of dynamic clients that don't have a reserved or Static IP.
If you have Mac Address Filtering enabled, it should be pretty unlikely anyone has gotten onto the network unless you put them on yourself.
If you really think you are compromised, you can change the the wireless password, the router admin password, and clear everything from the MAC filtering and start over.