• February 24, 2025, 03:33:56 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

This Forum Beta is ONLY for registered owners of D-Link products in the USA for which we have created boards at this time.

Pages: [1] 2

Author Topic: Unreal Tournament III PC support  (Read 15722 times)

BTRY B 529th FA BN

  • Level 2 Member
  • **
  • Posts: 45
Unreal Tournament III PC support
« on: September 02, 2010, 02:27:54 PM »

How is the UT3 support these days for PC with this DGL 4500???

I hate to have my PC in the DMZ zone if I don't have to.
Logged
Rig1: Q9650 stock, 100G Vertex LE, Hauppauge 2250, Lian Li PC-A20 - Main
Rig2: i7 920 stock, GTX 480, ABS Black Pearl, AVCHD machine
Rig3: i7 920 @ 3.4Ghz, 2x 5870 X-fire, EVGA 760, 100G Vertex LE, Obsidian 800D - Gamer
Smart phone: Droid X > Black Berry Storm1 9530 > Motorola E815

FurryNutz

  • Poweruser
  •   ▲
    ▲ ▲
  • *****
  • Posts: 49923
  • D-Link Global Forum Moderator
    • Router Troubleshooting
Re: Unreal Tournament III PC support
« Reply #1 on: September 02, 2010, 02:39:06 PM »

You can set up port forwarding for the game to your host PC in Gaming section of the router. I have mine set up for Diablo an Halo2 for PC.
Logged
Cable: 1Gb/50Mb>NetGear CM1200>DIR-882>HP 24pt Gb Switch. COVR-1202/2202/3902,DIR-2660/80,3xDGL-4500s,DIR-LX1870,857,835,827,815,890L,880L,868L,836L,810L,685,657,3x655s,645,628,601,DNR-202L,DNS-345,DCS-933L,936L,960L and 8000LH.

BTRY B 529th FA BN

  • Level 2 Member
  • **
  • Posts: 45
Re: Unreal Tournament III PC support
« Reply #2 on: September 03, 2010, 05:41:49 AM »

Of course I can do that but is there going to be a preset of ports configured in the Gaming section under "Application Name"

Another question, I would like to choke the wireless speed to keep my wired game machine getting the best feed.  What do I do?  Thanks a bunch :)

529th
Logged
Rig1: Q9650 stock, 100G Vertex LE, Hauppauge 2250, Lian Li PC-A20 - Main
Rig2: i7 920 stock, GTX 480, ABS Black Pearl, AVCHD machine
Rig3: i7 920 @ 3.4Ghz, 2x 5870 X-fire, EVGA 760, 100G Vertex LE, Obsidian 800D - Gamer
Smart phone: Droid X > Black Berry Storm1 9530 > Motorola E815

FurryNutz

  • Poweruser
  •   ▲
    ▲ ▲
  • *****
  • Posts: 49923
  • D-Link Global Forum Moderator
    • Router Troubleshooting
Re: Unreal Tournament III PC support
« Reply #3 on: September 03, 2010, 12:07:47 PM »

There is 3 presets for UnReal however you can add your own and save them as well I believe. I would follow the Gamefuel sticky if you want to prioritize the gaming of the wired connection. I would set up reserved IP addresses for all your wired and wireless devices and just use gamefuel for the wired devices. It works great. I have a buddy who's got 3 xboxes and one is on wireless, all work great. He helped me with some of the data and user experience in the sticky.
Logged
Cable: 1Gb/50Mb>NetGear CM1200>DIR-882>HP 24pt Gb Switch. COVR-1202/2202/3902,DIR-2660/80,3xDGL-4500s,DIR-LX1870,857,835,827,815,890L,880L,868L,836L,810L,685,657,3x655s,645,628,601,DNR-202L,DNS-345,DCS-933L,936L,960L and 8000LH.

BTRY B 529th FA BN

  • Level 2 Member
  • **
  • Posts: 45
Re: Unreal Tournament III PC support
« Reply #4 on: September 03, 2010, 02:37:51 PM »

How much of that Gamefuel stick applies to a PC?  I already read the settings are for an XBOX

Another question is I want to add a wired printer, how do I do that?
Logged
Rig1: Q9650 stock, 100G Vertex LE, Hauppauge 2250, Lian Li PC-A20 - Main
Rig2: i7 920 stock, GTX 480, ABS Black Pearl, AVCHD machine
Rig3: i7 920 @ 3.4Ghz, 2x 5870 X-fire, EVGA 760, 100G Vertex LE, Obsidian 800D - Gamer
Smart phone: Droid X > Black Berry Storm1 9530 > Motorola E815

FurryNutz

  • Poweruser
  •   ▲
    ▲ ▲
  • *****
  • Posts: 49923
  • D-Link Global Forum Moderator
    • Router Troubleshooting
Re: Unreal Tournament III PC support
« Reply #5 on: September 03, 2010, 02:49:46 PM »

It applies to any device. I just happen to use a user experience for xbox as most people on here are interested in game consoles vs PC. Just substitute the xbox for PC if you like. Again I don't prioritized my PCs at home however in your case, you are gaming on PC so this will work just as good for you as for us with game consoles.

For peripherals like printers, if it's got a network wired connection, then just connect it to the router and let it DHCP and get a IP from the router automatically. You can assign an IP if you wish. I have as I have done all my devices to keep IT management clear and detailed. User preference. 
Logged
Cable: 1Gb/50Mb>NetGear CM1200>DIR-882>HP 24pt Gb Switch. COVR-1202/2202/3902,DIR-2660/80,3xDGL-4500s,DIR-LX1870,857,835,827,815,890L,880L,868L,836L,810L,685,657,3x655s,645,628,601,DNR-202L,DNS-345,DCS-933L,936L,960L and 8000LH.

BTRY B 529th FA BN

  • Level 2 Member
  • **
  • Posts: 45
Re: Unreal Tournament III PC support
« Reply #6 on: September 03, 2010, 03:24:27 PM »

Thanks, got my Gamefuel setup and the DMZ zone disabled now.  I thought there would of been more information on the specific ports UT3 uses but it seems it's a wide wide range. 

Now, to setup my printer :)

Thanks for your help & time :)

529th
Logged
Rig1: Q9650 stock, 100G Vertex LE, Hauppauge 2250, Lian Li PC-A20 - Main
Rig2: i7 920 stock, GTX 480, ABS Black Pearl, AVCHD machine
Rig3: i7 920 @ 3.4Ghz, 2x 5870 X-fire, EVGA 760, 100G Vertex LE, Obsidian 800D - Gamer
Smart phone: Droid X > Black Berry Storm1 9530 > Motorola E815

FurryNutz

  • Poweruser
  •   ▲
    ▲ ▲
  • *****
  • Posts: 49923
  • D-Link Global Forum Moderator
    • Router Troubleshooting
Re: Unreal Tournament III PC support
« Reply #7 on: September 03, 2010, 03:26:05 PM »

good to hear..ya, seems the PC games have more ports to deal with than game consoles. LOL. You might have to set up more then one gamefuel rule if you need too. I know, seems like a pain to do. Let us know how it goes.
Logged
Cable: 1Gb/50Mb>NetGear CM1200>DIR-882>HP 24pt Gb Switch. COVR-1202/2202/3902,DIR-2660/80,3xDGL-4500s,DIR-LX1870,857,835,827,815,890L,880L,868L,836L,810L,685,657,3x655s,645,628,601,DNR-202L,DNS-345,DCS-933L,936L,960L and 8000LH.

BTRY B 529th FA BN

  • Level 2 Member
  • **
  • Posts: 45
Re: Unreal Tournament III PC support
« Reply #8 on: September 03, 2010, 03:36:25 PM »

Well, i have it setup and my ping jumped from consistent 20's with the DMZ zone enabled to consistent 40's with it disabled : no other players in the server cept me.  Will the Gamefuel rule help improve the connection even while the DMZ zone is enabled?  I mean will it add better throughput with both enabled?
Logged
Rig1: Q9650 stock, 100G Vertex LE, Hauppauge 2250, Lian Li PC-A20 - Main
Rig2: i7 920 stock, GTX 480, ABS Black Pearl, AVCHD machine
Rig3: i7 920 @ 3.4Ghz, 2x 5870 X-fire, EVGA 760, 100G Vertex LE, Obsidian 800D - Gamer
Smart phone: Droid X > Black Berry Storm1 9530 > Motorola E815

FurryNutz

  • Poweruser
  •   ▲
    ▲ ▲
  • *****
  • Posts: 49923
  • D-Link Global Forum Moderator
    • Router Troubleshooting
Re: Unreal Tournament III PC support
« Reply #9 on: September 03, 2010, 03:51:06 PM »

it only prioritizes the ports to the PCs that you have set up. Reason it might have jumped up is that it has to process what it's set up to do. If you have the DMZ set up at the same time then your defeating the purpose of the 4500s features and you won't use them. I believe gamefuel at least helps maintain a good and stable connection to what every your trying to connect with. I'm really unsure if it helps with throughput though. Trikein? Any input on this?
« Last Edit: September 03, 2010, 03:54:01 PM by FurryNutz »
Logged
Cable: 1Gb/50Mb>NetGear CM1200>DIR-882>HP 24pt Gb Switch. COVR-1202/2202/3902,DIR-2660/80,3xDGL-4500s,DIR-LX1870,857,835,827,815,890L,880L,868L,836L,810L,685,657,3x655s,645,628,601,DNR-202L,DNS-345,DCS-933L,936L,960L and 8000LH.

BTRY B 529th FA BN

  • Level 2 Member
  • **
  • Posts: 45
Re: Unreal Tournament III PC support
« Reply #10 on: September 03, 2010, 04:00:11 PM »

Ok, I kinda thought that but wanted a little re-assurance.

What does the "Measured Uplink Speed" mean?  I've seen it jump numbers every-time I have to reboot the modem.  I've seen it as high as 7174kbps to 3409kbps... How fast is that anyways?
Logged
Rig1: Q9650 stock, 100G Vertex LE, Hauppauge 2250, Lian Li PC-A20 - Main
Rig2: i7 920 stock, GTX 480, ABS Black Pearl, AVCHD machine
Rig3: i7 920 @ 3.4Ghz, 2x 5870 X-fire, EVGA 760, 100G Vertex LE, Obsidian 800D - Gamer
Smart phone: Droid X > Black Berry Storm1 9530 > Motorola E815

FurryNutz

  • Poweruser
  •   ▲
    ▲ ▲
  • *****
  • Posts: 49923
  • D-Link Global Forum Moderator
    • Router Troubleshooting
Re: Unreal Tournament III PC support
« Reply #11 on: September 03, 2010, 04:20:14 PM »

Measured uplink speed is what the router is gauging between it and the ISP servers on the upload side. If you know the highest speed your ISP is giving you you can set the router to manual. I set mine to 2048 and I've got a 1Mb up connection. Give me just a bit of over head if needed.
Logged
Cable: 1Gb/50Mb>NetGear CM1200>DIR-882>HP 24pt Gb Switch. COVR-1202/2202/3902,DIR-2660/80,3xDGL-4500s,DIR-LX1870,857,835,827,815,890L,880L,868L,836L,810L,685,657,3x655s,645,628,601,DNR-202L,DNS-345,DCS-933L,936L,960L and 8000LH.

BTRY B 529th FA BN

  • Level 2 Member
  • **
  • Posts: 45
Re: Unreal Tournament III PC support
« Reply #12 on: September 03, 2010, 06:31:27 PM »

For some reason I can't get the printer to even be recongized.  I think I had manually set the ip to a number below the defaulted 100 - 199 range; like 13 er something... but even after I've completely shut the printer off, taken out the plug, etc. it still won't recognize... It's an HP 6940.. Win7 64
Logged
Rig1: Q9650 stock, 100G Vertex LE, Hauppauge 2250, Lian Li PC-A20 - Main
Rig2: i7 920 stock, GTX 480, ABS Black Pearl, AVCHD machine
Rig3: i7 920 @ 3.4Ghz, 2x 5870 X-fire, EVGA 760, 100G Vertex LE, Obsidian 800D - Gamer
Smart phone: Droid X > Black Berry Storm1 9530 > Motorola E815

FurryNutz

  • Poweruser
  •   ▲
    ▲ ▲
  • *****
  • Posts: 49923
  • D-Link Global Forum Moderator
    • Router Troubleshooting
Re: Unreal Tournament III PC support
« Reply #13 on: September 03, 2010, 07:05:04 PM »

Is the Printer networking set for AUTO or DHCP?
Logged
Cable: 1Gb/50Mb>NetGear CM1200>DIR-882>HP 24pt Gb Switch. COVR-1202/2202/3902,DIR-2660/80,3xDGL-4500s,DIR-LX1870,857,835,827,815,890L,880L,868L,836L,810L,685,657,3x655s,645,628,601,DNR-202L,DNS-345,DCS-933L,936L,960L and 8000LH.

Trikein

  • Guest
Re: Unreal Tournament III PC support
« Reply #14 on: September 03, 2010, 09:54:00 PM »

it only prioritizes the ports to the PCs that you have set up. Reason it might have jumped up is that it has to process what it's set up to do. If you have the DMZ set up at the same time then your defeating the purpose of the 4500s features and you won't use them. I believe gamefuel at least helps maintain a good and stable connection to what every your trying to connect with. I'm really unsure if it helps with throughput though. Trikein? Any input on this?

Gamefuel is prioritize traffic going through your router. It can, if configured to do so, improve throughput for a certain application, IP or port. This is at the cost of throughput for all other connections though, and the throughput can not be better then the throughput of the weakest chain in the connection from your computer to the game server. And in some cases, lowering your throughput can actually help performance. This is for a number of reasons, from how your ISP handles and prioritizes certain traffic (commonly known as throttling) to the capacity of the server your connecting to. Its like setting the speed limit on your driveway to be 100mph. Sure it gets you to the street faster, but it also increases the time you have to break, can cause accidents or stuff like that.

The real point I would like to make is the different between latency and throughput. Throughput, in terms which are relevant to this discussion, is the amount of data you can transfer in any one set time. Latency is the amount of time it takes it takes for a certain amount of data (32 bytes in most tests) to travel from your computer to the server and back, or at least in reference to the kind of tests most people are talking about when they talk about latency. A good metaphor is like moving to a new house. Throughput is the moving truck, with the focus being on getting as much stuff on the truck as possible, as quickly as possible, and taking the best route to the new house. Latency would be putting the new house into Google maps and seeing what it says for travel time. So yes, latency can be a indicator of a problem with throughput, but improving throughput does not improve latency.

A good test would be to do what is called a traceroute.

http://wiki.ocssolutions.com/How_to_Perform_a_Traceroute

Do one with your PC in the DMZ and do one with your PC out of the DMZ. Then compare the two, and see where the latency is occurring. It may just be when you have the computer in the DMZ, its not throttling the return packet that is returned as part of the test used to measure latency. Think of it as a false negative. You see latency and traceroutes and pings, and all that are actually more complicated then you think, they are just used in the tech world to try to isolate a problem. Where it can lead people astray is when they get obsessed with "getting the best ping" and loose sight on whats actually important; the best possible performance from the application in question.

But your in luck. Seems someone out there actually wrote a scientific paper on "The Effects of Loss and Latency on User Performance in Unreal Tournament 2003" which can be found at:
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.96.5187&rep=rep1&type=pdf

Theres more info there then you will ever need. Have fun :-)
Logged
Pages: [1] 2